Release note 0.06
Fishmash Aquarium » Devlog
Changes in 0.06 (Major release)
- General
- Game menu added. You can use settings to change resolution, fullscreen, volumes (master, bgm, sfx), and gameplay settings.
- Left-hand mode: You can change the position of tools and menu buttons to the left.
- Auto click mode: Holding down mouse button will automatically click the tank.
- Cheat mode: Cheat UIs appear on the screen. The timestamp is not recorded. You cannot change this setting in game.
- In browser
- The game resolution is set based on the browser size.
- The screen will always be centered.
- Losing focus from the game window will pause the game.
- Exit button on the main menu is changed to Stop button which mutes the game.
- Volumes are normalised. The default volume settings are 50%, protecting your ears.
- Font changed to Monogram.
- Various UI design changed. Gold fits more than grey.
- Bottom left message field tells directions to play.
- Game menu added. You can use settings to change resolution, fullscreen, volumes (master, bgm, sfx), and gameplay settings.
- Game
- Unlocking increases maximum quantity to drop at once. Unlocking certain number of fish upgrades fish food.
- Hovering on the button shows the tooltip. Fish tooltip tells you what they eat and drop.
- You can now hold down the balance button (spacebar) for auto feeding.
- Objects are moving based on their speed and delta time. Performance drops will affect less to their motion.
- Fish
- Visuals are modified to reflect what they eat and drop. Body colour shows what they eat, fins and tail colour show what they drop.
- Gold (yellow) and emerald (emerald) are more distinguishable from brown (paste) and green (pellet), respectively.
- Collecting fish have pink as their fins and tail colour.
- Some fish hesitates to eat something; they eat it only when they are starving.
- Fish naturally hesitates to eat what they drop, i.e. pellet producing goldfish hesitates to eat pellet.
- Carnivores hesitate to eat meatball, they prefer it only when they are fries.
- Bigger fish eats more, smaller fish eats less.
- Eating more nutritious food makes the fish drop more often.
- Nutrition are rebalanced to match the price of fish.
- Fish drops more often when they are fed heavily.
- Based on their base price, expensive fish gives more nutrition when eaten.
- Visuals are modified to reflect what they eat and drop. Body colour shows what they eat, fins and tail colour show what they drop.
- Drop
- Clicking drops on their intersections will no longer collect them at the same time. Each collectible needs a distinct click.
- Gold and emerald became bigger to make it easier to click.
- Bomb added.
- Bombs hitting something creates explosion.
- Dropping bomb spends 250 shell.
- Collecting bomb gives 200 shell.
- Mold added.
- Molds are not affected by gravity.
- Eating mold will get fish sick.
- Collecting mold gives 5 shell.
- Potion added.
- Potions are only accessible when there are sick fish.
- Eating potion will cure the sick fish.
- Dropping potion spends 200 shell.
- Decor
- Added functionality to decors. They decide tools to use, give beneficial effects, and bring about threats.
- Although they affect overall game behaviour, they are randomly chosen.
- List of decors (their effects are spoilers, sorry)
- Pineapple
- Fishpot
- Helmet
- Plants (Seaweed, Coral, and Rocks)
- Pirate ship
- Tree
- List of threats added
- Algae
- Bomb
- Crab
- Mold
- Pirate
- FX
- Bubbles are now interactive. They interaction with fish, drops, cursor, and water surface.
- Explosion added. Explosion kills fish with collision.
- Cheats
- You can now use cheats using buttons on screen. (when cheat activated, timestamp is not recorded)
- You can add shells, unlock tools, reroll fish, feed all fish, make fish grow/drop/breed, make fish sick/cured, kill fish, and toggle debug mode.
- When in debug mode, fish will show timers (hunger, drop, nutrition), feed types, feed low prio, target direction, and hit box. Bottom left, there is a performance counter which goes down from 60 when in low performance.
- Known Issues
- Target approach fx sometimes not showing when running on browser.
- BGM does not fade out when changing.
- Velocity correction is not checked based on delta time.
- Wave relies on delta time too much, fluctuating crazily when in performance drop.
Changes in 0.05
- Fish unlock mechanism is introduced. The diet of new fish is based on the previously unlocked fish of the fish food.
- SFX volume is normalised. Still, it is too loud I guess.
Changes in 0.04
- In-game menu button actually works, not just resetting the game.
- Lowered warning sound a bit.
Files
Fishmash Aquarium 0.06_html.zip Play in browser
Apr 18, 2024
Fishmash Aquarium 0.06_windows.zip 18 MB
Apr 18, 2024
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Fishmash Aquarium
Fish tank tycoon game.
Status | In development |
Author | Wild Wild Space |
Genre | Simulation |
Tags | aquarium, fish, Pixel Art, Singleplayer, Tycoon |
More posts
- Roadmap 0.08 (Preliminary for FishLab)May 09, 2024
- Minor Updates in 0.07May 02, 2024
- Release note 0.07May 01, 2024
- Minor Updates in 0.06Apr 18, 2024
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