Release note 0.07
Fishmash Aquarium » Devlog
Changes in 0.07 (Major release)
- Gameplay
- You can now choose which decors to use at the beginning. To add a little bit of randomness, the choices are given in a random sequence.
- Boosts
- You can now choose 3 boosts to apply at the beginning.
- The boosts are starting conditions which give you advantages and help you start faster.
- There are currently 3 types of boosts: +1 adult (3), +100 shell (2), start with 1 breeder instead of 2 fries (1)
- Need more balancing but I think this helps starting faster in a reasonable manner.
- New fish unlock
- You can now choose which fish to unlock among 3 choices.
- The choices only include fish you or your fish can feed.
- Requirement for shell to unlock new fish is rebalanced. Total amount is still same.
- The more you unlock,
- the higher the value of the fish in choices.
- the faster the auto click. (from 4 Hz to 10 Hz)
- (rest is the same as in 0.06)
- Fish
- Every fish now drops more often so that they can consume all the nutrition before feeding again.
- Carnivorous fish rebalanced. They now get more nutrition when they fed on the prey.
- You can see carnivorous fish dropping tons of fish food or gold coins for example.
- Drop
- Gold coin, emerald is now in 12px size to make it easy to click on.
- System
- Window system added,
- for alerting about the threats, tutorials, etc.
- to show important system message such as cheat mode.
- to show leaderboards.
- Relatively unimportant messages are still shown below to prevent too much interruption.
- Input type button added.
- Leaderboard added
- You can now see the records of others in the (Menu>Records>Top records, My record).
- You can use My record menu only after you clear the game.
- You can change username.
- Press the Name button to modify.
- Press the button again to save the name.
- Press revert button to revert the change.
- Press reset button to reset the username as leaderboard ID.
- You cannot use this function in demo version.
- Window system added,
- Troubleshooting
- Game logic
- Known as: Crabs move even after they die when killed before their whole body gets inside the tank.
- Crab now rests peacefully after they die.
- Known as: Multiple pirates are spawned simultaneously or back to back.
- Only one pirate can be spawned at a time.
- Back-to-back spawn is intended behaviour but reconsidering this choice.
- Only one pirate can be spawned at a time.
- Known as: Crabs move even after they die when killed before their whole body gets inside the tank.
- Physics
- Known as: Velocity correction is not checked based on delta time.
- Acceleration and movement now relies on delta time thanks to Jonas Tyroller.
- Known as: Wave relies on delta time too much, fluctuating crazily when in performance drop.
- Unresolved: Wave relies on delta time too less, slowing down when in performance drop.
- Known as: Velocity correction is not checked based on delta time.
- Visuals
- Known as: Target approach fx of bomb sometimes not showing when running on browser.
- Now it appears as intended.
- Known as: Pineapple decor has wrong depth.
- Now it has depth as intended.
- Known as: Button rollover text are hard to read when using touchscreen device.
- Rollover texts are shown below the button after pressing for 250 ms.
- Known as: Current tool icon next to cursor doesn't respond to mouse clicks.
- Now icon re-appears on mouse click.
- Additionally, the icon is changed to disappear more quickly.
- Known as: Target approach fx of bomb sometimes not showing when running on browser.
- BGM
- Known as: BGM does not fade out when changing.
- BGM now fades out normally when changing.
- Also, BGM fading out when going to the main menu from game is fixed.
- Known as: BGM does not fade out when changing.
- Game logic
- Known Issues in this version
- Wave effect relies on delta time too less, slowing down when in performance drop.
- Drops go below tank bottom when in frame drop.
- Auto click interval is not consistent when in frame drop.
- Auto click interval is doubled when clicking on the collectibles.
Files
Fishmash Aquarium 0.07_demo_html.zip Play in browser
May 01, 2024
Fishmash Aquarium 0.07_demo_windows.zip 20 MB
May 01, 2024
Fishmash Aquarium 0.07_windows.zip 20 MB
May 01, 2024
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Fishmash Aquarium
Fish tank tycoon game.
Status | In development |
Author | Wild Wild Space |
Genre | Simulation |
Tags | aquarium, fish, Pixel Art, Singleplayer, Tycoon |
More posts
- Roadmap 0.08 (Preliminary for FishLab)May 09, 2024
- Minor Updates in 0.07May 02, 2024
- Minor Updates in 0.06Apr 18, 2024
- Release note 0.06Apr 18, 2024
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